Spite: Absolution
Introduction
The first game by our team, Cyber Sloth, at The Game Assembly. For this game had Diablo 3 as our game of reference. The engine, editor and modelviewer were all made by us students, with the exception of Unity as our level editor of choice.
You play as a holy crusader of a revered Order. Your task at hand is to hunt down and eliminate one of your own, gone rogue, and restore the world to its former self. Fight your way through hordes of the army of the dead.
Specifications
Development Time - 14 weeks, 4h/day
Genre - RPG / Hack 'n' Slash
Engine - In-house LuckyEngine w/ Unity as level editor
My Role - Tool Development, Shaders, Particle Effects