Fungal
Introduction
Fungal was the second game developed by our team, Cyber Sloth, at The Game Assembly. We choose Max Payne 3 as our game of reference. The engine, editor and modelviewer were all made by us students, with the exception of Unity as our level editor of choice.
You take the role of a grizzled exterminator of twisted horrors. Entering the dilapidated funhouse your job is to fight through the possessed inhabitants, get to the heart of the infection and end it...
Specifications
Development Time - 15 weeks, 4h/day
Genre - Third-Person Shooter
Engine - In-house LuckyEngine w/ Unity as level editor
My Role - Tool Development, Shaders, Particle Effects