Fungal

Introduction

Fungal was the second game developed by our team, Cyber Sloth, at The Game Assembly. We choose Max Payne 3 as our game of reference. The engine, editor and modelviewer were all made by us students, with the exception of Unity as our level editor of choice.

You take the role of a grizzled exterminator of twisted horrors. Entering the dilapidated funhouse your job is to fight through the possessed inhabitants, get to the heart of the infection and end it...

Specifications

Development Time - 15 weeks, 4h/day

Genre - Third-Person Shooter

Engine - In-house LuckyEngine w/ Unity as level editor

My Role - Tool Development, Shaders, Particle Effects